Variable: MAIN_DEPTH_TEXTURE
constMAIN_DEPTH_TEXTURE:"_MainDepthTexture"='_MainDepthTexture'
Defined in: src/gfx/renderJob/graph/passes/PreDepthPass.ts:24
Published handle names for the depth prepass outputs. The color pass hooks its pipeline's depth-load-op to _MainDepthTexture via rtFrame.zPreTexture; opaque-stage post passes (SSR, SSGI, outline) read from _ZBufferTexture.

