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@orillusion/core


Variable: MAIN_DEPTH_TEXTURE

const MAIN_DEPTH_TEXTURE: "_MainDepthTexture" = '_MainDepthTexture'

Defined in: src/gfx/renderJob/graph/passes/PreDepthPass.ts:24

Published handle names for the depth prepass outputs. The color pass hooks its pipeline's depth-load-op to _MainDepthTexture via rtFrame.zPreTexture; opaque-stage post passes (SSR, SSGI, outline) read from _ZBufferTexture.