Type Alias: TextureColorSpace
TextureColorSpace =
"srgb"|"linear"
Defined in: src/textures/BitmapTexture2D.ts:19
Color-space hint for image-backed textures. 'srgb' selects the rgba8unorm-srgb GPU format so the sampler hardware-decodes the stored sRGB-encoded bytes to linear at sample time (the standard choice for color/albedo maps). 'linear' keeps the plain rgba8unorm format — appropriate for normal maps, masks, height/displacement, metallic/roughness packs, and other non-color data.

