Interface: ClearDepthPassConfig
Defined in: src/gfx/renderJob/graph/passes/ClearDepthPass.ts:20
Configuration for ClearDepthPass.
name: optional override so multiple ClearDepth nodes can coexist in one graph (each registered RenderGraphPass needs a unique name). Defaults to'ClearDepthPass'.after: optional upstream pass name to bind adependsOnedge to. When omitted, callers are expected to set the ordering by other means (e.g. mutatingpass.dependenciesdirectly, or relying on insertion order if there's nothing else to disambiguate).rtName: which typed render target to clear depth on. Defaults to MAIN_COLOR_RT (the engine's main color GBuffer). Custom pipelines that adopt their own GBuffer throughb.adoptRenderTargetcan point this at that handle.
Properties
name?
optionalname?:string
Defined in: src/gfx/renderJob/graph/passes/ClearDepthPass.ts:21
after?
optionalafter?:string
Defined in: src/gfx/renderJob/graph/passes/ClearDepthPass.ts:22
rtName?
optionalrtName?:string
Defined in: src/gfx/renderJob/graph/passes/ClearDepthPass.ts:23

