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@orillusion/core


Variable: COLOR_BUFFER

const COLOR_BUFFER: "_ColorBuffer" = '_ColorBuffer'

Defined in: src/gfx/renderJob/graph/passes/ColorPass.ts:45

Published handle names for the main color pass outputs.

  • _ColorBuffer: the final shaded color target (rgba16float, scene-sized). Post passes read this as their first input.
  • _NormalBuffer: the compressed G-buffer attachment that packs normal + position + material data (rgba32float). Post passes that need geometry info (SSR, SSGI, outline) decode it themselves.