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@orillusion/core


Type Alias: EngineSettingInit

EngineSettingInit = DeepPartial<EngineSetting>

Defined in: src/Engine3D.ts:32

Recursive partial — allows passing any subset of EngineSetting to Engine3D.init({ setting: ... }). Functions and class instances (Color, HDRTextureCube, ...) are passed through as-is.