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@orillusion/core


Interface: TransientTextureAssignment

Defined in: src/gfx/renderJob/graph/transient/TransientTexturePool.ts:33

Snapshot of one assign() call's resource-to-physical mapping.

Properties

bindings

bindings: Map<string, RenderTexture>

Defined in: src/gfx/renderJob/graph/transient/TransientTexturePool.ts:36

logical resource name → the RenderTexture that ctx.getTexture(name) should return for this compile window.


debug

debug: Map<string, { bucketKey: string; aliased: boolean; dedicated: boolean; }>

Defined in: src/gfx/renderJob/graph/transient/TransientTexturePool.ts:39

Per-name debug info: which bucket key the resource landed in and whether it aliased an existing entry.