Interface: TransientTextureAssignment
Defined in: src/gfx/renderJob/graph/transient/TransientTexturePool.ts:33
Snapshot of one assign() call's resource-to-physical mapping.
Properties
bindings
bindings:
Map<string,RenderTexture>
Defined in: src/gfx/renderJob/graph/transient/TransientTexturePool.ts:36
logical resource name → the RenderTexture that ctx.getTexture(name) should return for this compile window.
debug
debug:
Map<string, {bucketKey:string;aliased:boolean;dedicated:boolean; }>
Defined in: src/gfx/renderJob/graph/transient/TransientTexturePool.ts:39
Per-name debug info: which bucket key the resource landed in and whether it aliased an existing entry.

