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@orillusion/core


Variable: REFLECTION_CUBE_MAP

const REFLECTION_CUBE_MAP: "_ReflectionCubeMap" = '_ReflectionCubeMap'

Defined in: src/gfx/renderJob/graph/passes/ReflectionPass.ts:32

Published handle name for the pre-filtered reflection environment map. Used by Color / shading passes to sample reflections at mip levels corresponding to material roughness.