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@orillusion/core


Type Alias: MeshBVHCull ​

MeshBVHCull = "none" | "back" | "front"

Defined in: src/core/tree/bvh/MeshBVH.ts:13

Which triangle faces a ray query ignores. Front faces are counter-clockwise as seen from the ray origin (the engine's default frontFace: 'ccw').

  • none: hit both sides
  • back: skip back faces (what a cullMode: 'back' material shows)
  • front: skip front faces (what a cullMode: 'front' material shows)