Type Alias: MeshBVHCull
MeshBVHCull =
"none"|"back"|"front"
Defined in: src/core/tree/bvh/MeshBVH.ts:13
Which triangle faces a ray query ignores. Front faces are counter-clockwise as seen from the ray origin (the engine's default frontFace: 'ccw').
none: hit both sidesback: skip back faces (what acullMode: 'back'material shows)front: skip front faces (what acullMode: 'front'material shows)

