Type Alias: RaycastDeformation
RaycastDeformation =
"cpu"|"bindPose"|"skip"
Defined in: src/io/raycast/MeshDeformer.ts:16
How ray queries treat meshes the GPU deforms (skinning, morph targets):
cpu: deform the vertices on the CPU the way the vertex shader does, then intersect the result (default)bindPose: intersect the undeformed geometryskip: ignore deformed meshes

