Interface: LODLevel
Defined in: src/components/renderer/LODGroup.ts:34
One level of detail: the objects to show and the threshold at which it stops being used.
Properties
objects
objects:
Object3D[]
Defined in: src/components/renderer/LODGroup.ts:40
Objects that make up this level. They are toggled via transform.enable (which also covers their children), so a level can be a whole glTF sub-tree, not just a single MeshRenderer.
threshold
threshold:
number
Defined in: src/components/renderer/LODGroup.ts:45
LODMode.ScreenSize: the minimum screen-relative height this level stays visible for. LODMode.Distance: the maximum distance.

