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@orillusion/core


Interface: MeshAttributeView ​

Defined in: src/core/tree/bvh/MeshBVH.ts:59

Strided view of one vertex attribute: component k of vertex i is data[i * stride + offset + k]. Covers both split attributes and the interleaved all buffer of compose_bin (prefab) geometry.

Properties ​

data ​

data: ArrayLike<number>

Defined in: src/core/tree/bvh/MeshBVH.ts:60


stride ​

stride: number

Defined in: src/core/tree/bvh/MeshBVH.ts:61


offset ​

offset: number

Defined in: src/core/tree/bvh/MeshBVH.ts:62